Inspired by Outer Wilds and Minit

Controls

-X to interact while facing NPC/item

-Z to end run  early

-WASD to move

-Quest Overview-

(In order to begin these quests the Altar must first be interacted with once)

1. Speak to farmer to gain info. Bunny approaches and drops a gem if you have carrot in inventory. If not, it runs away.

2. Read thief note in cave to gain info. Thief starts robbery 30 seconds into the run, and can be stopped if sword is in inventory- dropping gem. If not, he gets away on a boat.

3. Talk to old man/merchant to gain info. Cellar that requires key to enter, and torch in inventory in order to see. Gem at end of maze.

4. Return all 3 gems to Altar to save island and win.


Credits

Art

-Primary tile sheet https://assetstore.unity.com/packages/2d/environments/angle-universal-2d-3d-pixe...

-Character and building sprites https://assetstore.unity.com/packages/2d/environments/tiny-rpg-town-environment-...

-Primary item sprites https://assetstore.unity.com/packages/2d/gui/icons/pixel-art-icon-pack-rpg-15834...

-Cave entrance sprite https://pixelartmaker.com/art/03eb5715fb01870

-Bunny sprite https://hredbird.itch.io/bunny-sprite-sheet

-Carrot sprite https://www.vecteezy.com/png/19527057-an-8-bit-retro-styled-pixel-art-illustrati...

-Inventory background https://assetstore.unity.com/packages/2d/gui/icons/2d-simple-ui-pack-218050

-Pixel font https://www.reddit.com/r/Unity3D/comments/gz5zgk/i_made_a_100_free_localization_...

Assets

-Dialogue editor https://assetstore.unity.com/account/assets

-Screen fade https://assetstore.unity.com/packages/tools/particles-effects/simple-fade-scene-...

-Dungeon delver movement and used sword to help create pick up/interact mechanic.

Download

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